Khofizhoah Shanizan Razamin
6th SINTOK INTERNATIONAL

GAMES & GAMIFICATION

Virtual Competition | 6 November 2022
Sintok’s Ultimate Game & Gamification Competition

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7th SINTOK INTERNATIONAL

Educational games

Explicitly designed with educational purposes, or which have incidental or secondary educational value. In addition educational games often include learning goal as the game objective that reinforces the knowledge learned and repeats in a more comfortable environment.

 Let's Play

Competition  Categories

Open
Category

government agency/ statutory/ private / industry/ others

Postgraduate
Category

Still in studies and according to current level of study

Undergraduate / Diploma / Certificate

Still in studies and according to current current level of study

Secondary School

13-19 years old

Primary
School

Under 12 years old
what is

Gamification ?

A way of taking motivating elements from games and weaving those elements into instruction. These are elements like feedback loops, characters, freedom to fail and mastery of content. Gamification focuses more on engagement rather than fun.

what is

game ?

A system in which players engage in an abstract challenge, defined by rules, interactivity, and feedback, that results in quantifiable outcome often eliciting an emotional reaction ~ (Koster, 2005)

PREVIOUS SIGG WEBSITE

Our previous Sintok International Games & Gamification (SIGG) from 2017 - 2022

SIGG 2017

Total Participants: 300

SIGG 2018

SIGG 2018

Total Participants: 515

SIGG 2019

SIGG 2019

Total Participants: 750

SIGG 2020

SIGG 2020

Total Participants: 680

SIGG 2021

SIGG 2021

Total Participants: 400

online gaming

KEEP CALM AND GAME ON

I'm the hero of a thousand stories. I'm a superhero, an assassin a soldier. I've slain dragons and traveled through portals. I am a spartan, a commander. A king. I've saved a thousand worlds and countless more lives.
What am I? I'm a GAMER !